![]() Modern hardware has little to no performance increase at all. ![]() So the idea of a seamlessly working fullscreen flip for all DirectX incarnations on all incarnations of Windows over a rather iffy, unstable, and fragile fullscreen flip that might be 2-3% faster on legacy hardware ended up being a no-brainer."īasically exclusive fullscreen is glitchy when switching rendering modes. And looking toward the future: the next generation of GPUs will reduce that overhead of Aero even further to the point where even that will likely not make a significant impact on performance. If you already have Aero disabled, then neither of those apply anyway. The only real advantage of using exclusive fullscreen is that it bypasses Aero and increases the "multimedia priority" of the app. ![]() "overhead of the non-exclusive fullscreen mode is minimal on modern GPUs.
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